

Initially, all you could see was the top of Link’s hat. According to Iwata Asks: The Legend of Zelda: A Link Between Worlds, the top down effect required some trickery to work. There’s a sense of depth with or without the 3D on. The colors are more vibrant and the world looks like you’re actually looking into the world, as opposed to just looking at sprites. In fact, the game world looks much better since our last visit to this particular terrain configuration of Hyrule in ALTTP. The characters are cute and rounded, as is the game world. The best way to describe them is ALTTP upgraded and chibified. What do you think Zelda and Hilda? Wait a minute….Zelda and Hilda….Zelda and Hilda….Why does that seem so familiar? And the ending is quite fitting, which makes me wonder if we’ll see further adventures in the land of Lorule. I do have to say, the twists at the end of the game are really awesome. His new incarnation as YuGanon (that’s what I call him) is mostly led by Yuga. Here, he just accepts melding with Yuga and that’s as much of his interaction as we see. Heck, he even outsmarted Link and Zelda into finding the spiritual stones for him in OOT. In other games, he is the main bad guy and the mastermind behind all events. Also, Ganon is relegated to a grunt in this game. For example, whereas in OOT you would know where to go because people (and Navi) would guide you during your quest, the same doesn’t really happen much in ALBW. The fact that you can choose any dungeon (more on this later) limits the amount of storytelling. I do have a few more qualms about the story, which are spoilery. Additionally, instead of the Dark World or Future Hyrule, we are introduced to Lorule, a darker version of Hyrule where hope has been lost and darkness rules.įor months before the game was released….I thought Yuga was a woman.

However, Yuga answers to someone else and it is not clear who until the very end. Instead of Agahnim, we have Yuga, who merges with Ganon in order to become powerful enough to rule the world. While the story itself is not original, there are a few bits that stand out. The main characters from both Hyrule and Lorule.
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But of course, then you find out that you have to travel to another world to free the seven sages before you have the power to do so. Once he has them, he goes to find the “Blade of Evil’s Bane,” in order to be able to defeat the great evil.
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Through a series of circumstances, he ends up in Hyrule Castle where he meets Princess Zelda and embarks upon a quest to find three magical stones. The story in a ALBW is basically just a retread of A Link to the Past’s and Ocarina of Time’s stories. Let’s get the worst part of the game, over with. Does the game live up to the hype? Does a Zelda game with a top down perspective and traditional controls still have a place in this day and age? Let’s find out… It’s been 22 years since we’ve visited this particular iteration of Hyrule. Almost nine years later, Nintendo has once again returned to form by releasing The Legend of Zelda: A Link Between Worlds, a direct sequel to A Link to the Past, set in the exact same world as ALTTP. The last Zelda game to be designed from a top down view and played with traditional controls was The Legend of Zelda: The Minish Cap for the Game Boy advance, released in 2005. The Zelda franchise continued to evolve and eventually, became a franchise primarily designed and played from a 3rd person perspective (see The Legend of Zelda: Ocarina of Time). When The Legend of Zelda: A Link to the Past (SNES) was released in 1991, it was regarded as a return to form for the franchise and is considered by many to be be one of the best games ever made. Though, it’s a great game on it’s own, it is considered by many to be the black sheep of the family when compared to the rest of the franchise. The second game, Zelda II: The Adventure of Link (NES), was played mostly from a 2D side scrolling perspective. It was played from a top down perspective and provided the player with a long quest (or two) and lots of explorations and secrets. The Legend of Zelda (NES), the first game in the Zelda franchise, was a breath of fresh air for the videogame industry.
